If you get stuck again, please try to get as far as possible and come back with specific questions. It's a very broad field I can't answer in few lines. In Unity: You may have to reassign the colormap inside Unity. There's a little more to it but that#S the basics.ģ. You can then edit your texture by painting on the object. In the Bodypaint menu you can start editing that material on your model by clicking the red 'X' besides the material (it turns into a small pen tip). Assign that material to your object (drag&drop). You need to assign a material with a bitmap in either of the slots in C4D's material editor(for unity preferrably the color slot). It's a pretty complex task for a beginner.Ģ. Bodypaint 3D for applying 2D drawing and painting skills to 3D models Advanced modeling tools such as the Brush tool Interface with third-party applications including Z-Brush, and Adobes. Then you switch to Bodypaint, go into UVPolygon mode and do a frontal projection - next you go to the UV relax options menu and select relax with "Cut along seams" activated.įor detailed instructions please refer to the manual or C4D communities like C4D Cafe. To create a UV Map by hand in C4D you need to set seams by selecting the edges which will be cut along. The UV the wizard creates isn't suitable to be edited in Photoshop - for that purpose you should create one yourself, as needed when you're more experienced later on.ġ.
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